Light travels in straight lines, drawn as rays — lines with arrows showing the direction the light travels.
• Incident ray: the ray travelling towards the reflecting surface.
• Point of incidence: the point where the incident ray meets the surface.
• Normal: the line drawn at
• Angle of incidence (
• Reflected ray: the ray travelling away from the surface.
• Angle of reflection (
When light is reflected from a surface:
• The angle of incidence is equal to the angle of reflection,
• The incident ray, the reflected ray and the normal all lie in the same plane.
Both angles are measured from the normal, never from the surface itself.
Stand a plane mirror upright on a sheet of paper and draw a line along the back of the glass to mark the reflecting surface. Choose a point of incidence on that line and draw the normal at
Direct a narrow ray from a ray box at the point of incidence. Mark the incident and reflected rays with two crosses each, or stand two optical pins upright in each ray and sight along them.
Take the mirror away, join each pair of crosses back to the point of incidence, then measure
Every pair of readings gives
Virtual image: an image formed where the reflected rays only appear to come from. The rays never actually meet there, so a virtual image cannot be caught on a screen.
The image in a plane mirror has five key properties:
• Virtual — it cannot be formed on a screen.
• Upright — the same way up as the object.
• Same size — magnification = 1.
• Laterally inverted — left and right are swapped.
• Equal distance — as far behind the mirror as the object is in front.
Draw two rays from one point on the object to the mirror. Draw the normal at each point of incidence, then reflect each ray so that
Extend both reflected rays backwards behind the mirror as dashed lines. Where they cross is the image of that point.
Measuring confirms the image is the same perpendicular distance behind the mirror as the object is in front, and that the line joining object to image crosses the mirror at
i = r ✓
Remember: Angles are always measured from the normal (the dotted perpendicular line), not from the mirror surface!
Incoming light ray traveling toward the mirror
Outgoing light ray bouncing off the mirror
• Periscopes — two mirrors at
• Kaleidoscopes — several mirrors produce repeated symmetrical patterns.
• Security and car mirrors — give a wide-angle view of a large area.
Light strikes a mirror at 35° incidence. Find angle of reflection.
Object is 2.5 m from mirror. Image distance?
Ray reflects between parallel mirrors. If first mirror angle is 25°, what's the second?
Key Feature: Parallel incident rays remain parallel after reflection. Image is clear.
Definition: Reflection from smooth surfaces where the normal at each point is parallel.
What Happens:
• Parallel incident rays remain parallel after reflection.
• Each ray obeys the Law of Reflection (i = r) individually.
• The surface acts like a perfect mirror.
Characteristics:
• Forms clear, sharp, undistorted images.
• The image has the same size and orientation as the object.
• Virtual image forms behind the mirror.
Real-World Examples:
• Plane mirrors (bathroom, car side mirrors)
• Still water surfaces (lake, pond on calm days)
• Polished metal (aluminum, steel)
• Glass windows (reflective in dim light)
Key Feature: Parallel rays scatter in different directions. No clear image.
Definition: Reflection from rough, irregular surfaces where the normal varies at each point.
What Happens:
• The microscopically rough surface has many tiny facets at different angles.
• Each incident ray reflects according to the Law of Reflection, but the normals differ.
• Parallel incident rays scatter in different directions.
Characteristics:
• No clear image forms (light is reflected in all directions).
• Light is diffusely scattered (spread out uniformly).
• Safe viewing from any angle (no glare concentration).
Real-World Examples:
• Paper, cardboard (allows reading from any angle)
• Concrete, asphalt (road surfaces)
• Cloth, paint, wood (matte finishes)
• Skin, leaves (natural objects)
• Why we see objects: Most surfaces are rough, so they reflect light in all directions making them visible.
Refraction is the change in direction of a light ray when it crosses a boundary between two transparent media because its speed changes.
A medium is more optically dense if light travels more slowly in it. Glass is optically denser than air; water is optically denser than air but usually less optically dense than glass.
The normal is an imaginary line drawn at
Notation:
Air → glass or air → water: light slows down, so the ray bends towards the normal and
Glass → air or water → air: light speeds up, so the ray bends away from the normal and
If the ray enters along the normal, then
Refraction changes the speed of the light and therefore its wavelength, because
Refractive index,
For light entering a medium from air:
Speed definition:
More general form:
Typical values: air
Try this: Set Medium 1 to Glass (1.5) and Medium 2 to Air (1.0). Increase the angle of incidence past 42° to see Total Internal Reflection!
Draw the boundary first, then draw the normal as a dashed line at
Label the incoming ray as the incident ray and the outgoing ray as the refracted ray.
Mark
Use arrowheads on rays to show the direction of travel.
Do not write
A swimming pool appears shallower because light from the bottom bends away from the normal as it leaves water and enters air. Your brain traces the rays back in straight lines, so the bottom appears higher than it really is.
A straw appears bent in water because rays from the underwater part change direction at the water-air boundary, while rays from the part in air do not.
Stars twinkle because starlight is refracted by moving layers of air with slightly different densities in the atmosphere.
Aim: show refraction through a transparent block and measure
Method: place a rectangular glass or Perspex block on paper, draw around it, shine a narrow ray into one face, and mark the incident and emergent rays.
At entry, air → glass: the ray slows down and bends towards the normal.
Inside the block, the ray travels in a straight line because it is travelling through one uniform medium.
At exit, glass → air: the ray speeds up and bends away from the normal.
For a rectangular block with parallel sides, the emergent ray is parallel to the incident ray, but it is shifted sideways. This shift is called lateral displacement.
For a semicircular block, a ray aimed at the centre of the curved face enters along the radius, so it meets the curved surface normally and does not refract at entry. This is useful for investigating the critical angle at the flat face.
Emergent ray is parallel to incident ray but laterally displaced
Use
Use
Use
Angles must be in degrees for IGCSE calculator work unless the question clearly says otherwise.
A calculated value of
Light enters glass (n = 1.5) from air at i = 30°. Find r.
Light: i = 45°, r = 28°. Find n.
Water n = 1.33. Find light speed. (c = 3.0 × 10⁸ m/s)
Glass (n = 1.5) to air. i = 20° in glass. Find r in air.
Internal reflection is the reflection of light at a boundary while the light stays inside the denser medium, instead of passing out of it.
Total internal reflection (TIR) is the complete reflection of a light ray back into the denser medium, with no refracted ray leaving at all.
Critical angle (
• The light must be travelling from an optically denser medium into a less dense one, for example glass → air or water → air.
• The angle of incidence must be greater than the critical angle,
If either condition fails, the light refracts out of the medium instead. TIR is not ordinary mirror reflection: no silvering is involved, and when it happens the reflection is total, so none of the light is lost through the boundary.
•
•
•
For a boundary with air:
For two media that are not air:
Take care with notation:
A larger refractive index gives a smaller critical angle, so total internal reflection happens more easily.
| Material | Refractive index | Critical angle |
|---|---|---|
| Water | 1.33 | 49° |
| Glass | 1.50 | 42° |
| Diamond | 2.42 | 24° |
i = 30° is less than c = 41.8°, so the light refracts out, bending away from the normal as it leaves the glass.
• An optical fibre has a central core of refractive index
• Because
• Where that angle of incidence exceeds the critical angle, the ray is totally internally reflected and stays in the core.
• Repeated TIR guides the light along the fibre, even round gentle bends, and it emerges at the far end with very little energy lost.
• Telecommunications — high-speed internet, cable television and telephone signals.
• Medical endoscopes — seeing inside the body without surgery.
• Decorative lighting.
• Visible light and short-wavelength infrared carry very high data rates.
• No electrical interference.
• Many signals can share one fibre.
• Flexible, lightweight, and hard to tap without detection.
• A
• Light enters a face along the normal, so it is not refracted on entry.
• It then meets the sloping face at
• This turns the light through
• Unlike a silvered mirror the surface cannot tarnish, so the image does not degrade over time, and there is no faint double image from the glass front.
• Two such prisms are used in a periscope; in binoculars they also fold a long light path into a short body and put the image the right way up.
• Diamond has a very high refractive index,
• Almost any ray reaching a face from inside arrives at more than
• Light bounces repeatedly inside the stone before finally leaving through the top, which is what makes a diamond look brilliant.
• The cut is designed so that those reflections send the light back out of the top face towards the viewer.
• Dispersion splits the light into colours on the way out, giving the flashes of colour known as fire.
Using a Semicircular Glass Block:
1. Shine a narrow ray into the curved side along a radius so that it enters without refraction.
2. Let the ray meet the flat face inside the glass. Gradually increase the angle of incidence at this flat face.
3. Below critical angle: See both refracted and reflected rays
4. At critical angle: Refracted ray runs along the surface
5. Above critical angle: Only reflected ray visible (TIR)
6. Measure the critical angle from the normal, not from the flat face.
Safety Note: Never look directly into light sources, especially lasers.
A ray of light is travelling from glass into air. The refractive index of the glass is 1.5. Calculate the critical angle for the glass-air boundary.
The critical angle for light travelling from a transparent material into air is 42°. Calculate the refractive index of the material.
A ray of light travels from water into air. The refractive index of water is 1.33 and the angle of incidence in the water is 55°. Determine whether total internal reflection occurs.
An optical fibre has a core with refractive index 1.52 and cladding with refractive index 1.48. Calculate the critical angle at the core-cladding boundary.
Dispersion is the splitting of white light into a spectrum of colours by refraction in a glass prism.
White light is a mixture of visible colours. Each colour has a different frequency and wavelength, so each colour travels at a slightly different speed in glass.
How it works:
1. White light enters the prism.
2. The ray refracts towards the normal at the first surface.
3. Violet light slows down the most in glass, has the greatest refractive index, and bends the most.
4. Red light slows down the least in glass, has the smallest refractive index, and bends the least.
5. At the second surface the colours refract again and separate further.
Result: a continuous visible spectrum from red to violet.
Colour order by increasing frequency: red, orange, yellow, green, blue, indigo, violet.
Colour order by increasing wavelength is the reverse: violet, indigo, blue, green, yellow, orange, red.
Monochromatic light means visible light of a single frequency. It does not split into a spectrum because all the light has the same frequency.
Different colors travel at different speeds in glass. Violet slows down the most and bends the most. Red slows down the least and bends the least.
A rainbow forms when sunlight is refracted, dispersed, internally reflected, and refracted again inside many water droplets.
The arc appears because droplets sending red light to your eye are seen at about 42° from the antisolar direction.
| Step | What happens | Physics idea | Exam wording |
|---|---|---|---|
| 1. Entry | Sunlight enters a water droplet. | Refraction and dispersion begin. | White light splits because different colours refract by different amounts. |
| 2. Internal path | The separated colours travel through the droplet at slightly different angles. | Violet bends more; red bends less. | Different wavelengths have different refractive indices in water. |
| 3. Reflection | Light reflects from the back inner surface of the droplet. | Internal reflection changes the direction of the rays. | In a primary rainbow, there is one internal reflection. |
| 4. Exit | The rays leave the droplet and refract again. | Colours separate further as they emerge. | Red emerges at about 42°; violet emerges at about 40°. |
| 5. Many droplets | Each droplet sends only one colour towards the observer's eye. | Millions of droplets together form the visible rainbow. | The curved arc is due to the constant viewing angle. |
Remember ROYGBIV: Red,Orange,Yellow,Green,Blue,Indigo,Violet
| Color | Wavelength | Refractive Index (glass) | Deviation |
|---|---|---|---|
| Red | ~700 nm (longest) | ~1.51 (smallest) | Least |
| Orange | ~620 nm | ~1.512 | ↓ |
| Yellow | ~580 nm | ~1.514 | ↓ |
| Green | ~550 nm | ~1.517 | ↓ |
| Blue | ~470 nm | ~1.52 | ↓ |
| Indigo | ~450 nm | ~1.522 | ↓ |
| Violet | ~400 nm (shortest) | ~1.53 (largest) | Most |
Key Principle: Dispersion occurs because different wavelengths (colors) travel at different speeds in a medium, causing them to refract by different amounts. Violet slows down most (highest n) and bends most, while red slows down least (lowest n) and bends least.
A secondary rainbow is fainter because the light reflects twice inside the droplet, so more light is lost.
| Feature | Primary rainbow | Secondary rainbow |
|---|---|---|
| Internal reflections | 1 reflection | 2 reflections |
| Brightness | Brighter and more common | Fainter |
| Colour order | Red on top, violet inside | Violet on top, red inside |
| Approximate angle | Red about 42° | Red about 51° |
| Exam point | Main rainbow seen most often | Two internal reflections reverse the colour order |
Dispersion is useful when separating colours or wavelengths gives extra information.
| Application | How dispersion is used | Key instrument / example | Exam point |
|---|---|---|---|
| Spectroscopy | Light is split into spectral lines or bands so the wavelengths can be analysed. | Star light, gas lamps, chemical samples | Each element has a unique set of spectral lines, so spectra can identify elements in stars or unknown substances. |
| Optical instruments | Different wavelengths are separated, measured, or compared. | Spectrometer: measures wavelengths; spectrophotometer: measures colour absorption. | Useful for accurate wavelength measurements and for analysing how much light a substance absorbs. |
| Chromatic aberration | Dispersion causes different colours to focus at different points in a lens. | Cameras, telescopes, microscopes | It produces coloured fringes. Achromatic compound lenses reduce the problem by cancelling much of the dispersion. |
| Gemstone beauty | White light disperses inside the gemstone and emerges as separated colours. | Diamond "fire" | Careful cutting increases internal reflection and dispersion, making the colours more visible. |
A pure spectrum is useful when accurate wavelength or frequency comparisons are needed.
| Feature | Pure spectrum | Impure spectrum |
|---|---|---|
| Colour separation | Colours are clearly separated with little or no overlap. | Colours overlap strongly. |
| Boundaries | Distinct, sharp colour regions or spectral lines. | Fuzzy boundaries between colours. |
| How it is produced | Use a narrow slit, collimating lens, prism, and focusing lens. | A wide beam is sent directly through a prism. |
| Usefulness | Best for accurate wavelength or frequency comparison. | Good for a general demonstration of dispersion, but not for accurate measurement. |
| Reason for difference | Each point on the slit forms a narrow image, so colours do not blur into each other much. | Many overlapping images are formed, so the colours mix and blur. |
Violet deviates 5.2°, red deviates 3.8°. Find angular dispersion.
Prism: nᵥᵢₒₗₑₜ = 1.52, nᵣₑ𝒹 = 1.48. Which deviates more?
Why does rainbow appear at ~42° from antisolar point?
A narrow beam of white light passes through a triangular glass prism and forms a spectrum on a screen. Explain why the colours separate, and state which colour is deviated most.
