Set the initial speed and acceleration, run the car, and watch both graphs being drawn.
Each dot on the ticker tape marks where the car was at the end of every second.
Tangent at t = 0.0 s: gradient = 0.0 m/s, the speed at that instant.
Gradient = 2.0 m/s², the acceleration. Shaded area = 0.0 m, the distance travelled.
Uniform acceleration of 2.0 m/s²: the speed rises by 2.0 m/s every second.
The speed–time graph is a straight line with gradient 2.0 m/s². The distance–time graph curves upwards, getting steeper as the car speeds up.
The dots on the ticker tape get further apart.
Motion is a change in an object's position with time, measured relative to a reference point.
An object is in motion if its position changes compared with something chosen as fixed, such as the ground, a wall, or a starting line.
Exam wording
Always mention the reference point
For full marks, define motion as a change in position with time relative to a reference point or observer.
Distance is the total ground covered during motion. It ignores direction.
Displacement is the shortest straight-line distance from the starting point to the ending point.
| Feature | Distance (Scalar) | Displacement (Vector) |
|---|---|---|
| Definition | Total path length travelled. | Shortest straight-line change in position. |
| Visual | Distance | Displacement |
| Dependencies | Depends on the path taken. | Depends ONLY on Start and End points. |
| Math Sign | Always Positive (+) | Positive (+) or Negative (-) |
| Return to Start | Distance ≠ 0 (path was covered) | Displacement = 0 (no net change) |
| Magnitude | Can be any value ≥ 0 | Always ≤ Distance covered |
| Example (Track) | Running 1 lap of 400m track = 400m | Running 1 lap of 400m track = 0m |
| Units | metres (m), kilometres (km), etc. | metres (m) with direction (e.g., 5m North) |
Speed is how fast an object is moving (magnitude only).
Velocity is speed in a given direction (magnitude + direction).
| Feature | Speed (Scalar) | Velocity (Vector) |
|---|---|---|
| Definition | Rate of change of distance. | Rate of change of displacement. |
| Formula | ||
| Graph (d-t) | Distance-Time | Displacement-Time |
| Moving in Circle | Constant Speed (if steady pace). | Changing Velocity (direction changes constantly!). |
| Direction | No direction involved. | Must specify direction (e.g., 50 m/s North). |
| Type | Scalar quantity (magnitude only). | Vector quantity (magnitude + direction). |
| Reverse Motion | Always positive; doesn't show direction. | Changes sign when direction reverses. |
| Average Calculation | Total distance ÷ Total time | Net displacement ÷ Total time |
| Speedometer | Car speedometer shows speed (70 km/h). | GPS shows velocity (70 km/h Northeast). |
Horizontal line = Zero gradient = Speed is 0 m/s. The object remains at a constant distance from the starting point (not moving).
Straight diagonal line = Constant gradient = Constant speed. The steeper the line, the faster the speed. Distance increases uniformly over time.
Upward curving line = Increasing gradient = Speed is increasing. The object covers more distance in each successive time interval (acceleration).
Flattening curve = Decreasing gradient = Speed is decreasing. The object covers less distance in each successive time interval (deceleration).
Two straight lines with different gradients = Two different constant speeds. Steeper gradient (second part) = faster speed.
Complex journey with multiple phases: (1) Accelerating (curve up), (2) Constant speed (straight), (3) Stationary (horizontal), (4) Decelerating (flattening curve).
Horizontal line above zero axis. The speed remains the same over time. Acceleration is zero.
Straight diagonal line sloping upwards. Speed increases by the same amount every second. The steeper the slope, the greater the acceleration.
Straight diagonal line sloping downwards. Speed decreases by the same amount every second. Also called retardation.
The line lies on the time axis (speed = 0). The object is not moving.
Curved line getting steeper. The rate of change of speed is increasing (e.g. car pressing throttle harder).
Curved line getting flatter. The speed is still increasing, but at a slower rate (e.g. approaching max speed).
Acceleration is the rate at which velocity changes. It is a vector quantity.
Positive acceleration means speeding up. Negative acceleration (deceleration) means slowing down.
Without Air Resistance: Objects fall with constant acceleration g ≈ 9.8 m/s².
With Air Resistance: Objects reach a maximum constant speed called Terminal Velocity when air resistance balances gravity.
In the real world, objects falling through air experience Air Resistance (or Drag). This force opposes the motion and increases as the object moves faster.
As an object falls, the interplay between Weight (W) and Air Resistance (Drag) determines its motion. This journey happens in three key stages:
Velocity is zero. Only Weight acts downwards. Resultant force is maximum downwards (
Velocity increases. Air resistance depends on speed, so Drag increases upwards. Resultant force decreases (
Forces Balanced. Drag has increased until it equals Weight. Resultant force is zero (
Free Fall: Initially, Weight > Drag. The skydiver accelerates downwards rapidly (
Terminal Velocity 1: As speed increases, Drag increases. Eventually, Drag = Weight. Acceleration is zero and speed is constant (high).
Parachute Opens: Massive surface area increase causing Huge Drag > Weight. Rapid deceleration (slowing down).
Terminal Velocity 2: Speed drops until Drag decreases to equal Weight again. A new, lower constant speed for safe landing.
1.A sprinter accelerates from rest to 10 m/s in 2 seconds. Calculate her acceleration.
2.A car accelerates at 3 m/s² from 15 m/s to 30 m/s. How long does this take?
3.A train traveling at 20 m/s accelerates at 0.5 m/s² for 30 seconds. What is its final speed?
4.A cyclist slows down from 12 m/s to 4 m/s in 4 seconds. Calculate the acceleration.
5.A penny is dropped from a tall building. Calculate its speed after 3 seconds. (Take g = 9.8 m/s²)
6.A car accelerates at 4 m/s² for 5 seconds and reaches a speed of 30 m/s. What was its initial speed?
The SUVAT equations connect five variables of motion. They ONLY apply when acceleration is constant.
Start with the definition of acceleration (gradient of v-t graph):
Multiply both sides by t:
Rearrange to make v the subject:
Insight: This equation comes directly from the definition of acceleration. Since acceleration is the rate of change of velocity, v increases linearly with time.
Displacement is the total Area under the v-t graph:
Area of the Rectangle (initial velocity component):
Area of the Triangle (acceleration component):
Substitute (v - u) = at from Equation 1:
Sum the areas to get total displacement:
Insight: We split the area under the velocity-time graph into a rectangle (representing displacement if speed were constant) and a triangle (representing extra displacement due to acceleration).
Displacement equals Average Velocity multiplied by Time:
For constant acceleration, Average Velocity is:
Substitute Average Velocity into the displacement formula:
Written in the standard form:
Insight: Alternatively, the area under the graph is a trapezium. The area of a trapezium is the average of the parallel sides times the width.
Rearrange Equation 1 (v = u + at) for t:
Substitute this expression for t into Equation 3:
Simplify the numerator (Difference of Two Squares):
Multiply by 2a and rearrange:
Derived algebraically.
Combines Eq 1 and Eq 3 to eliminate time.
Insight: This equation is pure algebra! By combining Equation 1 and Equation 3, we eliminate 't', creating a powerful tool for solving problems where time is not known.
1.A car starts from rest and accelerates at a constant rate of 4 m/s² for 10 seconds. Calculate its final velocity.
2.A runner moving at 5 m/s accelerates at 2 m/s² for 4 seconds. What distance does she cover in this time?
3.A truck traveling at 20 m/s brakes with a deceleration of 5 m/s². How far does it travel before stopping?
4.A stone is dropped from a bridge. It takes 3 seconds to hit the water. Calculate the height of the bridge. (Take g = 9.8 m/s²)
5.An airplane touches down at 80 m/s and decelerates at 4 m/s² until it stops. How long does this take?
6.A ball is thrown upwards with a velocity of 30 m/s. Calculate the maximum height it reaches. (Take g = 10 m/s²)
Deepen your understanding of motion with these comprehensive worked examples. Each problem breaks down the solution steps, showing you exactly how to apply formulas and interpret graphs to gain full marks in your exams.
A bus travels 20 km at a speed of 40 km/h and then another 30 km at a speed of 60 km/h. Calculate the average speed for the whole journey.
A car accelerates uniformly from rest to a speed of 25 m/s in 10 seconds. Calculate the acceleration of the car.
The speed-time graph for a train shows a constant speed of 20 m/s for 40 seconds, followed by a constant deceleration to rest in 10 seconds. Calculate the total distance travelled.
A stone is dropped from a cliff. Assuming air resistance is negligible (
A distance-time graph shows a straight line starting from the origin and reaching a distance of 150 m at time 30 s. Calculate the speed of the object.
A skydiver of mass 80 kg falls at a constant terminal velocity. Calculate the magnitude of the air resistance force acting on him. (
